glm-devel-0.9.7.2-1.mga6.i586.rpm


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Description

glm-devel - C++ mathematics library for graphics programming

Property Value
Distribution Mageia Cauldron
Repository Mageia Core i586
Package name glm-devel
Package version 0.9.7.2
Package release 1.mga6
Package architecture i586
Package type rpm
Installed size 2.04 MB
Download size 192.00 KB
Official Mirror distrib-coffee.ipsl.jussieu.fr
GLM is a C++ library for doing mathematics operations
required in many OpenGL based applications. Its interface
has been designed to resemble the built-in matrix and vector
types of the OpenGL shading language.
glm-devel is only required for building software that uses
the GLM library. Because GLM currently is a header-only library,
there is no matching run time package.

Alternatives

Package Version Architecture Repository
glm-devel-0.9.7.2-1.mga6.x86_64.rpm 0.9.7.2 x86_64 Mageia Core
glm-devel - - -

Provides

Name Value
cmake(glm) -
glm-devel == 0.9.7.2-1.mga6
glm-devel(x86-32) == 0.9.7.2-1.mga6

Download

Type URL
Binary Package glm-devel-0.9.7.2-1.mga6.i586.rpm
Source Package glm-0.9.7.2-1.mga6.src.rpm

Install Howto

  1. Enable Mageia Core repository on Install and Remove Software
  2. Update packages list:
    # urpmi.update -a
  3. Install glm-devel rpm package:
    # urpmi glm-devel

Files

Path
/usr/include/glm/common.hpp
/usr/include/glm/exponential.hpp
/usr/include/glm/ext.hpp
/usr/include/glm/fwd.hpp
/usr/include/glm/geometric.hpp
/usr/include/glm/glm.hpp
/usr/include/glm/integer.hpp
/usr/include/glm/mat2x2.hpp
/usr/include/glm/mat2x3.hpp
/usr/include/glm/mat2x4.hpp
/usr/include/glm/mat3x2.hpp
/usr/include/glm/mat3x3.hpp
/usr/include/glm/mat3x4.hpp
/usr/include/glm/mat4x2.hpp
/usr/include/glm/mat4x3.hpp
/usr/include/glm/mat4x4.hpp
/usr/include/glm/matrix.hpp
/usr/include/glm/packing.hpp
/usr/include/glm/trigonometric.hpp
/usr/include/glm/vec2.hpp
/usr/include/glm/vec3.hpp
/usr/include/glm/vec4.hpp
/usr/include/glm/vector_relational.hpp
/usr/include/glm/detail/_features.hpp
/usr/include/glm/detail/_fixes.hpp
/usr/include/glm/detail/_noise.hpp
/usr/include/glm/detail/_swizzle.hpp
/usr/include/glm/detail/_swizzle_func.hpp
/usr/include/glm/detail/_vectorize.hpp
/usr/include/glm/detail/dummy.cpp
/usr/include/glm/detail/func_common.hpp
/usr/include/glm/detail/func_common.inl
/usr/include/glm/detail/func_exponential.hpp
/usr/include/glm/detail/func_exponential.inl
/usr/include/glm/detail/func_geometric.hpp
/usr/include/glm/detail/func_geometric.inl
/usr/include/glm/detail/func_integer.hpp
/usr/include/glm/detail/func_integer.inl
/usr/include/glm/detail/func_matrix.hpp
/usr/include/glm/detail/func_matrix.inl
/usr/include/glm/detail/func_packing.hpp
/usr/include/glm/detail/func_packing.inl
/usr/include/glm/detail/func_trigonometric.hpp
/usr/include/glm/detail/func_trigonometric.inl
/usr/include/glm/detail/func_vector_relational.hpp
/usr/include/glm/detail/func_vector_relational.inl
/usr/include/glm/detail/glm.cpp
/usr/include/glm/detail/intrinsic_common.hpp
/usr/include/glm/detail/intrinsic_common.inl
/usr/include/glm/detail/intrinsic_exponential.hpp
/usr/include/glm/detail/intrinsic_exponential.inl
/usr/include/glm/detail/intrinsic_geometric.hpp
/usr/include/glm/detail/intrinsic_geometric.inl
/usr/include/glm/detail/intrinsic_integer.hpp
/usr/include/glm/detail/intrinsic_integer.inl
/usr/include/glm/detail/intrinsic_matrix.hpp
/usr/include/glm/detail/intrinsic_matrix.inl
/usr/include/glm/detail/intrinsic_trigonometric.hpp
/usr/include/glm/detail/intrinsic_trigonometric.inl
/usr/include/glm/detail/intrinsic_vector_relational.hpp
/usr/include/glm/detail/intrinsic_vector_relational.inl
/usr/include/glm/detail/precision.hpp
/usr/include/glm/detail/setup.hpp
/usr/include/glm/detail/type_float.hpp
/usr/include/glm/detail/type_gentype.hpp
/usr/include/glm/detail/type_gentype.inl
/usr/include/glm/detail/type_half.hpp
/usr/include/glm/detail/type_half.inl
/usr/include/glm/detail/type_int.hpp
/usr/include/glm/detail/type_mat.hpp
/usr/include/glm/detail/type_mat.inl
/usr/include/glm/detail/type_mat2x2.hpp
/usr/include/glm/detail/type_mat2x2.inl
/usr/include/glm/detail/type_mat2x3.hpp
/usr/include/glm/detail/type_mat2x3.inl
/usr/include/glm/detail/type_mat2x4.hpp
/usr/include/glm/detail/type_mat2x4.inl
/usr/include/glm/detail/type_mat3x2.hpp
/usr/include/glm/detail/type_mat3x2.inl
/usr/include/glm/detail/type_mat3x3.hpp
/usr/include/glm/detail/type_mat3x3.inl
/usr/include/glm/detail/type_mat3x4.hpp
/usr/include/glm/detail/type_mat3x4.inl
/usr/include/glm/detail/type_mat4x2.hpp
/usr/include/glm/detail/type_mat4x2.inl
/usr/include/glm/detail/type_mat4x3.hpp
/usr/include/glm/detail/type_mat4x3.inl
/usr/include/glm/detail/type_mat4x4.hpp
/usr/include/glm/detail/type_mat4x4.inl
/usr/include/glm/detail/type_vec.hpp
/usr/include/glm/detail/type_vec.inl
/usr/include/glm/detail/type_vec1.hpp
/usr/include/glm/detail/type_vec1.inl
/usr/include/glm/detail/type_vec2.hpp
/usr/include/glm/detail/type_vec2.inl
/usr/include/glm/detail/type_vec3.hpp
/usr/include/glm/detail/type_vec3.inl
/usr/include/glm/detail/type_vec4.hpp
/usr/include/glm/detail/type_vec4.inl
/usr/include/glm/detail/type_vec4_avx.inl
/usr/include/glm/detail/type_vec4_avx2.inl
/usr/include/glm/detail/type_vec4_sse2.inl
/usr/include/glm/gtc/bitfield.hpp
/usr/include/glm/gtc/bitfield.inl
/usr/include/glm/gtc/color_space.hpp
/usr/include/glm/gtc/color_space.inl
/usr/include/glm/gtc/constants.hpp
/usr/include/glm/gtc/constants.inl
/usr/include/glm/gtc/epsilon.hpp
/usr/include/glm/gtc/epsilon.inl
/usr/include/glm/gtc/integer.hpp
/usr/include/glm/gtc/integer.inl
/usr/include/glm/gtc/matrix_access.hpp
/usr/include/glm/gtc/matrix_access.inl
/usr/include/glm/gtc/matrix_integer.hpp
/usr/include/glm/gtc/matrix_inverse.hpp
/usr/include/glm/gtc/matrix_inverse.inl
/usr/include/glm/gtc/matrix_transform.hpp
/usr/include/glm/gtc/matrix_transform.inl
/usr/include/glm/gtc/noise.hpp
/usr/include/glm/gtc/noise.inl
/usr/include/glm/gtc/packing.hpp
/usr/include/glm/gtc/packing.inl
/usr/include/glm/gtc/quaternion.hpp
/usr/include/glm/gtc/quaternion.inl
/usr/include/glm/gtc/random.hpp
/usr/include/glm/gtc/random.inl
/usr/include/glm/gtc/reciprocal.hpp
/usr/include/glm/gtc/reciprocal.inl
/usr/include/glm/gtc/round.hpp
/usr/include/glm/gtc/round.inl
/usr/include/glm/gtc/type_precision.hpp
/usr/include/glm/gtc/type_precision.inl
/usr/include/glm/gtc/type_ptr.hpp
/usr/include/glm/gtc/type_ptr.inl
/usr/include/glm/gtc/ulp.hpp
/usr/include/glm/gtc/ulp.inl
/usr/include/glm/gtc/vec1.hpp
/usr/include/glm/gtc/vec1.inl
/usr/include/glm/gtx/associated_min_max.hpp
/usr/include/glm/gtx/associated_min_max.inl
/usr/include/glm/gtx/bit.hpp
/usr/include/glm/gtx/bit.inl
/usr/include/glm/gtx/closest_point.hpp
/usr/include/glm/gtx/closest_point.inl
/usr/include/glm/gtx/color_space.hpp
/usr/include/glm/gtx/color_space.inl
/usr/include/glm/gtx/color_space_YCoCg.hpp
/usr/include/glm/gtx/color_space_YCoCg.inl
/usr/include/glm/gtx/common.hpp
/usr/include/glm/gtx/common.inl
/usr/include/glm/gtx/compatibility.hpp
/usr/include/glm/gtx/compatibility.inl
/usr/include/glm/gtx/component_wise.hpp
/usr/include/glm/gtx/component_wise.inl
/usr/include/glm/gtx/dual_quaternion.hpp
/usr/include/glm/gtx/dual_quaternion.inl
/usr/include/glm/gtx/euler_angles.hpp
/usr/include/glm/gtx/euler_angles.inl
/usr/include/glm/gtx/extend.hpp
/usr/include/glm/gtx/extend.inl
/usr/include/glm/gtx/extented_min_max.hpp
/usr/include/glm/gtx/extented_min_max.inl
/usr/include/glm/gtx/fast_exponential.hpp
/usr/include/glm/gtx/fast_exponential.inl
/usr/include/glm/gtx/fast_square_root.hpp
/usr/include/glm/gtx/fast_square_root.inl
/usr/include/glm/gtx/fast_trigonometry.hpp
/usr/include/glm/gtx/fast_trigonometry.inl
/usr/include/glm/gtx/gradient_paint.hpp
/usr/include/glm/gtx/gradient_paint.inl
/usr/include/glm/gtx/handed_coordinate_space.hpp
/usr/include/glm/gtx/handed_coordinate_space.inl
/usr/include/glm/gtx/hash.hpp
/usr/include/glm/gtx/hash.inl
/usr/include/glm/gtx/integer.hpp
/usr/include/glm/gtx/integer.inl
/usr/include/glm/gtx/intersect.hpp
/usr/include/glm/gtx/intersect.inl
/usr/include/glm/gtx/io.hpp
/usr/include/glm/gtx/io.inl
/usr/include/glm/gtx/log_base.hpp
/usr/include/glm/gtx/log_base.inl
/usr/include/glm/gtx/matrix_cross_product.hpp
/usr/include/glm/gtx/matrix_cross_product.inl
/usr/include/glm/gtx/matrix_decompose.hpp
/usr/include/glm/gtx/matrix_decompose.inl
/usr/include/glm/gtx/matrix_interpolation.hpp
/usr/include/glm/gtx/matrix_interpolation.inl
/usr/include/glm/gtx/matrix_major_storage.hpp
/usr/include/glm/gtx/matrix_major_storage.inl
/usr/include/glm/gtx/matrix_operation.hpp
/usr/include/glm/gtx/matrix_operation.inl
/usr/include/glm/gtx/matrix_query.hpp
/usr/include/glm/gtx/matrix_query.inl
/usr/include/glm/gtx/matrix_transform_2d.hpp
/usr/include/glm/gtx/matrix_transform_2d.inl
/usr/include/glm/gtx/mixed_product.hpp
/usr/include/glm/gtx/mixed_product.inl
/usr/include/glm/gtx/norm.hpp
/usr/include/glm/gtx/norm.inl
/usr/include/glm/gtx/normal.hpp
/usr/include/glm/gtx/normal.inl
/usr/include/glm/gtx/normalize_dot.hpp
/usr/include/glm/gtx/normalize_dot.inl
/usr/include/glm/gtx/number_precision.hpp
/usr/include/glm/gtx/number_precision.inl
/usr/include/glm/gtx/optimum_pow.hpp
/usr/include/glm/gtx/optimum_pow.inl
/usr/include/glm/gtx/orthonormalize.hpp
/usr/include/glm/gtx/orthonormalize.inl
/usr/include/glm/gtx/perpendicular.hpp
/usr/include/glm/gtx/perpendicular.inl
/usr/include/glm/gtx/polar_coordinates.hpp
/usr/include/glm/gtx/polar_coordinates.inl
/usr/include/glm/gtx/projection.hpp
/usr/include/glm/gtx/projection.inl
/usr/include/glm/gtx/quaternion.hpp
/usr/include/glm/gtx/quaternion.inl
/usr/include/glm/gtx/range.hpp
/usr/include/glm/gtx/raw_data.hpp
/usr/include/glm/gtx/raw_data.inl
/usr/include/glm/gtx/rotate_normalized_axis.hpp
/usr/include/glm/gtx/rotate_normalized_axis.inl
/usr/include/glm/gtx/rotate_vector.hpp
/usr/include/glm/gtx/rotate_vector.inl
/usr/include/glm/gtx/scalar_multiplication.hpp
/usr/include/glm/gtx/scalar_relational.hpp
/usr/include/glm/gtx/scalar_relational.inl
/usr/include/glm/gtx/simd_mat4.hpp
/usr/include/glm/gtx/simd_mat4.inl
/usr/include/glm/gtx/simd_quat.hpp
/usr/include/glm/gtx/simd_quat.inl
/usr/include/glm/gtx/simd_vec4.hpp
/usr/include/glm/gtx/simd_vec4.inl
/usr/include/glm/gtx/spline.hpp
/usr/include/glm/gtx/spline.inl
/usr/include/glm/gtx/std_based_type.hpp
/usr/include/glm/gtx/std_based_type.inl
/usr/include/glm/gtx/string_cast.hpp
/usr/include/glm/gtx/string_cast.inl
/usr/include/glm/gtx/transform.hpp
/usr/include/glm/gtx/transform.inl
/usr/include/glm/gtx/transform2.hpp
/usr/include/glm/gtx/transform2.inl
/usr/include/glm/gtx/type_aligned.hpp
/usr/include/glm/gtx/type_aligned.inl
/usr/include/glm/gtx/vector_angle.hpp
/usr/include/glm/gtx/vector_angle.inl
/usr/include/glm/gtx/vector_query.hpp
/usr/include/glm/gtx/vector_query.inl
/usr/include/glm/gtx/wrap.hpp
/usr/include/glm/gtx/wrap.inl
/usr/lib/cmake/glm/glmConfig.cmake
/usr/lib/cmake/glm/glmTargets.cmake
/usr/lib/cmake/glm/glmVersion.cmake
/usr/share/doc/glm-devel/readme.md

Changelog

2016-01-14 - akien <akien> 0.9.7.2-1.mga6
+ Revision: 922965
- Version 0.9.7.2
2015-12-11 - neoclust <neoclust> 0.9.5.4-5.mga6
+ Revision: 909379
- Rediff arm patch
2015-08-22 - akien <akien> 0.9.5.4-4.mga6
+ Revision: 868066
- Rebuild for gcc 5.2.1
2014-10-15 - umeabot <umeabot> 0.9.5.4-3.mga5
+ Revision: 746598
- Second Mageia 5 Mass Rebuild
2014-09-16 - umeabot <umeabot> 0.9.5.4-2.mga5
+ Revision: 679646
- Mageia 5 Mass Rebuild
2014-08-30 - colin <colin> 0.9.5.4-1.mga5
+ Revision: 669643
- Disable tests for now. They pass during local build but not on cluster
- Add BR on p7zip to decompress the sourceball
- New version: 0.9.5.4
- Don't ship unneeded liciense file.
2013-11-22 - colin <colin> 0.9.4.6-1.mga4
+ Revision: 552312
- Import Fedora package and adapt to Mageia

See Also

Package Description
glm-doc-0.9.7.2-1.mga6.noarch.rpm Documentation for glm-devel
glmark2-2017.07-1.20170908.mga7.i586.rpm OpenGL and ES 2.0 Benchmark
globulation2-0.9.4.4-25.mga7.i586.rpm A state of the art Real Time Strategy (RTS) game
glom-1.31.6-6.mga7.i586.rpm Easy-to-use database designer and user interface
glpi-9.3.0-1.mga7.noarch.rpm A web based park management
glpi-plugin-archires-2.5.1-1.mga7.noarch.rpm Network reporting plugin
glpi-plugin-datainjection-2.5.0-1.mga7.noarch.rpm Data import plugin
glpi-plugin-fusioninventory-9.2+2.0-1.mga7.noarch.rpm FusionInventory GLPI plugin
glpi-plugin-genericobject-2.5.0-1.mga7.noarch.rpm Add new inventory objects
glpi-plugin-manufacturersimports-2.0.0-1.mga7.noarch.rpm Financials informations from manufacturers web site plugin
glpi-plugin-racks-1.8.0-1.mga7.noarch.rpm Bay management plugin
glpi-plugin-reports-1.11.2-1.mga7.noarch.rpm Additional reports plugin
glpi-plugin-webservices-1.5.0-2.mga6.noarch.rpm Web Services plugin
glpk-4.65-1.mga7.i586.rpm GLPK glpsol utility
gltron-0.70-21.mga7.i586.rpm Gltron, a 3d lightcycle game using OpenGL
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